I did unplug the internet cable and the software started just fine on my computer. You use what you want. If you bother reading changelog I attached; you should figure out that you can do scans with CTS that are not possible with any other existing tool.
There are features in the tool that are not available in any other current tool, if you bother looking at the tool closer. There was a bug prior 1.02 and the software crashed on some systems upon starting the software.
Can you tell us what are the features other tool offers (cryengine, squalr or reclass ) that CE does not offer? ReClass differs from the listed tools with it's memory viewer.
I did tested a long time ago cryengine but I did not found any reason why should I use it instead of CE. It seemed to me more like informative tool instead of really challenging CE with it's features. Did I missed something?
I also recently tested squalr and did not found anything it offers that CE does not. ReClass differs from the other tool by it's memory viewer and class generation.
My implementation of memory viewer is similar to ReClass but once again if you take a closer look. It's not exactly the same. Also I haven't finished memory viewer yet. Remember it's me, just one guy working on the tool. Each tool is difficult or very difficult to code and requires a special knowledge as well. It is very time consuming as well.
For example memory viewer in CTS has 2 Byte and 4 Byte alignment (the default 8). I don't remember seeing these features in any other tool where you can switch between the three.
Also I don't remember ReClass having ability to write memory unless recently implemented. ReClass is a good tool but I wanted to implement things my own
ways.
Have you even looked at CTS pointer scanner?
AFAIK CTS is the second tool in the world that has pointer scanning feature implemented that is comparable to CE with new features. For example pointer paths are copyable. You can dereference a pointer path. A custom path scan. There are major features speeding up things literally. This is the reason I coded the tool.
Do a level 1 static pointer path scan with CTS. It takes about 15 seconds on my i7 system and memory usage is really low. CE always generates a pointer map.
If you need to do bigger than level 6 and 0x400 (512) scans, then you might want to use CE instead. That's why my tool has the option (Generate a pointer map). Ticking it enables CE equivalent behavior but it is not needed for a smaller scans. I hope you now get where the tool is coming from.
A paste from the official site: [B]The software does not automatically connect to internet; only if you click the "Check for update" button. No personal data is sent. [/B]
No I did not spend over one year coding and coming up with just another tool that does not offer anything new.
And what comes to closed source. There are already enough source codes available. If others release source code, it does not mean I have to do that as well. It's been about a week after initial release. I cannot release the source code that fast.
Changelog for 1.01:
- Fixed an issue with "A sequence of values" scan with value type "Hex".
- "A sequence of values" scan supports now also the following data types: "Byte" and "2 Bytes"
- "A sequence of values" scan can now find values that are padded by "n" bytes
- Added "2 Byte" alignment in memory viewer
- Added "Browse this address in memory viewer" option in main view
Changelog for 1.02:
- Synchronize concurrent dictionary entries (in memory results of a current scan) accordingly with main view.
- Fixed a possible crash (unhandled exception) upon starting the software that occurred on some systems: [URL]https://overlayhack.com/cheat-tool-set/52[/URL]
- Unknown initial value scan supports now also the following data types: "Byte" and "2 Bytes"
- [B]Added an option to narrow down results in main view based on a value times changed count[/B]
The last feature requires a little more explanation:
Normally when you scan for a byte value (0 or 1). This scan type is the most difficult due to the fact there are a lot more of results compared to any other scan.
You usually use game mechanics to get values changed according to your preference i.e opening or closing something in the menu.
What if those values are constantly changing between 0,1 or changing between any other byte values and there are several hundred or thousands of results and you can't get the list any smaller?
This is exactly where this feature is coming from. You know the exact count as you're using game mechanics ...
Version 1.02 download:[URL='https://overlayhack.com/CTS_v102.rar'] https://overlayhack.com/CTS_v102.rar[/URL]
Virustotal results:[URL='https://www.virustotal.com/en-gb/file/66a31bb9c68ca0cc6869df5e3f2c062eee728606eef40f5cc9fcfa0bc878435d/analysis/1530752878/'] https://www.virustotal.com/en-gb/file/66a31bb9c68ca0cc6869df5e3f2c062eee728606eef40f5cc9fcfa0bc878435d/analysis/1530752878/[/URL]
They've reviewed the software at softpedia: [URL]http://www.softpedia.com/get/Programming/Debuggers-Decompilers-Dissasemblers/Cheat-Tool-Set.shtml[/URL]
PS. Perhaps admin want to update the first post with the new version as I cannot seem to be able to edit that post any longer.
I already have a CE equivalent VEH debugger implemented (Read/Write/Execute). I have improvements in my mind for Execute (Find out what addresses this instruction access) once again speeding things up but I haven't started implementing GUI yet.
Also disassembly view is missing but these features are the most difficult and requires more time. I will think about will I even bother with this feature as CE already have it.
Last edited by H4x0rBattie on Sat Jul 07, 2018 10:29 am, edited 8 times in total.